DmC: Devil May Cry
Fuck Devil May Cry 4. There, I said it.
Having no prior experience with the franchise (being a purely Nintendo gamer
until about 2006), Devil May Cry 4
was my first foray into the series, and it left an extremely bitter taste in my
mouth. The characters, while all very personable, I found extremely unlikable,
especially the main hero Dante. The gameplay was boring button-mashing, yet at
the same time managed to be unrelentingly forgiving, and had the balls to give
me a rank. If I weren’t such a completionist, I could look past this, but when
I beat a level on the lowest difficulty and get an A thrown my way, especially
with the retarded higher ranks being S, SS, and SSS (seriously? 3 S’s?), I took
it as a personal insult. This problem was especially large due to one of the
factors being time, and the game’s second level featuring a series of jumping
and grappling sections that only worked about half the time, one of which even
making you fight an entire group of enemies every single time I failed. Every.
Single. Fucking. Time.
For some
reason, that wasn’t enough for me, and I pressed on to find an upgrade system that
did nothing for your character’s power, but instead only added in new combos
that seemed to do very little in regard to actually helping you. I will give
the game two positives, though. I enjoyed the universe as a whole (the whole
idea of demons being almost like household pests with Dante being a sort of
exterminator), and I actually did love the boss battles (when I wasn’t being
rated on how well I defeated them). Regardless, I hold to it that Devil May Cry 4 is still closer to the
bottom of my list of games than it is to the top.
That being
said, I still picked up a copy of DmC:
Devil May Cry. Now, I know what you’re all thinking: why is the “m”
lowercase in the abbreviation and not in the title? I know, this is really
bugging me, too. You also might be thinking, “Rayze, what the hell, man! If you
hated DMC4, why did you possibly
think you’d like this one?” The answer is simple: Devil May Cry fans seem to absolutely hate this game. Well, I’m not
a Devil May Cry fan, so maybe a
winning formula has been found. After all, I heard a rumor that there exist
people who actually liked Super Paper
Mario, so I guess fucking anything’s possible.
Triforce of
Interaction:
When I
first started playing, I became extremely confused. It felt exactly like Devil May Cry 4’s gameplay, except I
could actually see what I was doing, pulling off combos actually helped in
killing monsters, and I was able to progress through the platforming sections
based on my own skill, rather than whether or not the game felt like working.
It was Devil May Cry gameplay minus
the shitty parts. As I unlocked new weapons, I found myself often switching
between them for maximum effect; none of my weapons gathered dust. This is
excluding the addition of monsters that can only be harmed by certain weapons,
by the way. In a standard battle, I could seamlessly and smoothly swap from my
sword to my flaming hammer and then to my icy shuriken without missing a beat.
Combos were easier to do, but not in a hand-holding sort of way, but more of a
“holy shit the controls actually work” sort of way. Finding that gameplay
actually worked was a great first impression for me.
Enemy
variety is fairly decent in the game. There are a good few enemies that are
given different names, complete with their own introduction and all, which
seemed no different than others, but the number of truly unique foes was still plentiful.
Basic demons that would simply punch at you, flying demons with projectiles,
flaming swordsmen that could only be harmed with demonic weapons that set the
ground around them ablaze, icy swordsmen that only angelic weapons could harm
that would attempt to freeze you in place, giant rats that would become
stronger and faster if one of their allies was defeated, floating witches that
could pass shields to whichever demon you had your sights on, hulking behemoths
that would try and bumrush you, and plenty of others. It was more than enough
to force me to experiment with all of the weapons at my disposal, as no one
could ever get the job done for an entire group of enemies. However, my first
real problem with the game came early on with a battle involving multiple
flying and ground-based foes. The game features no lock-on system, instead
having you attack whoever is most centered in your camera. More than a few
times, I did find myself trying to work this to shoot down flying enemies
shooting at me from afar, but ended up shooting nearby demons that weren’t
giving me nearly as much trouble instead. Some sort of lock-on function
would’ve been greatly appreciated, but I never found myself failing any battles
due to the lack of one.
Outside of
combat, the game features some decent platforming sections. They’re all fairly
simple, consisting of floating chunks of road and buildings that Dante must
jump between, oftentimes using demonic powers to pull platforms towards him or
angelic powers to pull himself to the next platform. Nine out of ten times,
this worked like a charm, the only real issue then being that the sections were
all fairly scripted. Jumps that I could easily have made have often failed
because the game wanted me to pull out a new platform, and I found myself
sliding off of perfectly flat surfaces because of this. The other issue came
when the game expected me to use my demonic or angelic powers mid-flight,
especially when it wanted me to alternate between them. Reactions had to be
spot-on, often requiring I memorize the timing just to be able to pass certain
sections. Segments exist that required you to use your angelic powers to pull
yourself into the air, use your demonic powers to pull a door open, then do a
mid-air dash to blast into the door before you fall, and these sections are all
near impossible to pull off until you’ve failed a few times and gotten your
timing down. The obstacles don’t reset, though, so if a door is pulled open,
it’ll already be open the next time you attempt the jump, making the sections easier
but also ruining the point of the platforming sections, in my opinion.
The final
gameplay-related subject I feel a need to bring up is boss battles. The bosses
are huge, their designs are unique and oftentimes disturbing, and the battles
are all fairly difficult until you master the timing. The final battle, in
particular, I found to be a ton of fun, almost enough to make beating the game
worthwhile just for that battle itself. The game’s not perfect in its gameplay,
but compared to every other hack-and-slash button-masher I’ve played, the
overall gameplay of DmC towers
proudly. The faults were easy enough to ignore for me, but do be aware of them
before picking the game up, because I can see some of them being deal-breakers.
Regardless, this is my personal review, and I loved the gameplay.
Triforce of Interaction: Earned!
Triforce of
Connection:
I confess,
the game’s overall story is… kind of ass. I found it engaging enough for the
times I was playing the game, but looking back, it’s hard to pinpoint any
specific moments that stood out as anything other than generic… except one.
Now, everyone’s entitled to their own opinions, and I don’t want this to turn
into a political debate, but almost all of my friends, Conservative and Liberal
alike, agree that Fox News is a biased piece of shit. Why am I bringing this
up? Because one of the game’s main villains is the head anchor of a network
that is clearly a parody of Fox News, a man constantly stretching the truth and
telling lies about the going-ons of the world, always preaching about how he’s
“just doing God’s work,” and who, minor spoilers, is actually a demon himself.
I found this absolutely hilarious, and if you’re among the majority of people
who oppose the bias of Fox, you’ll get a huge kick out of this, as well as if
you’re one of the station’s fans, but is able to take a joke. It’s a ballsy
move on the game’s part to have such a political centerpiece in the game’s
story, but I think it ended on an amazing note, and the resulting boss battle
is one of my favorites in the game, second only to the finale.
Besides
that, the story is generic as all hell. Dante, now looking less retarded and
more like a real human being, has spent his entire life being dragged into
Limbo and being forced to fight off the demons that reside there. Limbo itself
exists as an alternate dimension to Earth, featuring the same general layout
but including a few more demons and a few more gravity-defying exploding
buildings. In one of these outings, Dante meets the first human he’s ever seen
to be able to communicate with him in Limbo, a girl named Kat. Now, I’ll be the
first to admit that I absolutely love Kat’s design. I think they did a great
job at making her attractive, and yet still looking like a normal human being
that we could conceivably run into walking down the street. This doesn’t change
the fact, though, that you could swap her out with a crash test dummy while no
one’s looking and the only difference you’ll notice is that she now has a lot
more personality. Anyway, Kat helps Dante defeat his first boss demon, and then
introduces him to his long-lost brother Virgil, and the three of them begin
their mission to overthrow the subtle chains that the demons hold over
humanity. I feel a need to note, though, that humanity seemed way better off
before they knew the demons existed than they were after the events of the
game. Good job, guys, you ruined everything.
The big
discussion in this section, though, is Dante. As if the second sentence of the
last paragraph didn’t tip you off, I think Dante’s new design is a huge
improvement. He doesn’t stand out nearly as much as he used to, although I feel
like he’s going to slowly begin to resemble old Dante as this reboot continues,
based on how he looks at the game’s end. Personality-wise, he’s almost exactly
like old Dante. He’s lazy, perverted, constantly cracks one-liners, talks to
his weapons, and at one point we see him flying naked through the air with
nothing but a slice of pizza covering his genitals. The only main difference is
that new Dante is a bit more angsty, but given his situation, I feel this only
helps to make him more believable. As for this Triforce as a whole, it’s a
tough call for me, but the killer really is the pure number of clichés the game
features, as well as the fact that, despite how proud of themselves the heroes
seem at the end, they ended up causing more death and destruction than there
would’ve been if they’d just left everything alone.
Triforce of Connection: Failed.
Triforce of
Immersion:
In my
opinion, this is the category in which the game does the best. Bam, spoilers
for the next few paragraphs in the first sentence. But seriously, the game’s
environments are simply beautiful and extremely creative. Remember that Fox
News villain I mentioned? His realm in Limbo isn’t in the news tower itself,
but the reflection of the news tower. Dante has to actually jump into a
reflective pool and traverse through an upside-down underwater city to reach
the boss’s chamber. Then, when he actually reaches the tower, he’s surrounded
by a surreal environment that, strangely, feels like how I feel it would be
like to be sucked into a news report. The resulting battle, which I won’t
spoil, is a work of art, plain and simple. If you pick this game up and end up
not liking it, I at least urge you to stick with it until this fight, because
it’s something that must be experienced.
My other
favorite level is one of the last, where Kat draws out a plan to infiltrate the
main villain’s base on a chalkboard. As you progress through the tower, then,
the environment will occasionally shift to appear like a chalkboard, with Kat’s
directional arrows leading the path to continue. I feel like I’m describing
this section poorly, but take my word for it in that this section is a lot of
fun and very artistic. These two sections may be my favorites, but there are
many others in the game that give the same vibe. If anyone who worked on this
game deserves praise, it’s the people who designed these environments. One
important thing about the environments, though, is that I have never gotten
lost in them. While I only had this problem to a lesser extent, I have a friend
who found herself getting completely lost (in the bad way) in Devil May Cry 4’s scenery, unable to
tell where to go next. Having detailed environments like the ones in DmC while simultaneously eradicating
this problem is worthy of praise in itself.
Admittedly,
there do exist problems with being unable to tell which is the “right
direction,” by which I mean which path with continue the level and which path
will have collectibles. Also, a few of the environments are repeated a bit too
often, one in particular being fairly bland and used way too often. It’s
nothing that takes away from the game itself, but compared to how stunning and
original most of the game’s scenes are, these sections stand out as
particularly unexciting. Still, love the overall mood of the game as a whole,
and I feel a need to give credit where credit is due.
Triforce of Immersion: Earned!
Conclusion:
The vastly
improved gameplay over the previous game in the series is a major plus in the
game’s favor, as are the game’s environments. The story may be a deep fried
turd on a stick, and the characters may be fairly bland and generic, but the
overall package of DmC shows a ton of
effort being put in. It’s far from the best game I’ve ever played, but is
easily one of the best hack-and-slash games that has ever graced my console. If
you’ve ever played a Devil May Cry
game and saw any sort of potential in them, then I can highly recommend this
game, assuming you’re not the kind of person who will default hate the game
just because the main character got a haircut. Suck it up, you pussy.
Final Verdict:
Triforce of Interaction: Earned!
Triforce of Connection: Failed.
Triforce of Immersion: Earned!
Overall Score: 86/100